3DMark uvodi mjerilu mjerenja s varijabilnom brzinom



3DMark today announced they've introduced a new benchmarking feature. Specifically developed to test Variable Rate Shading (VRS) performance and image quality differences, the new feature allows users to actually visualize the performance and image quality differences associated with more aggressive (or less aggressive) VRS settings. The algorithm is a smart one - it aims to reduce the number of pixel shader operations on surfaces where detail isn't as important (such as frame edges, fast-moving objects, darkened areas, etc) so as to improve performance and shave some precious milliseconds in the deployment of each frame.

Da biste pokrenuli ovaj test, trebat će vam Windows 10 verzije 1903 ili novijeg i DirectX 12 GPU koji podržava Tier 1 VRS i mogućnost 'AdditionalShadingRatesSupported', kao što je NVIDIA Turing temeljen GPU ili Intel Ice Lake CPU. Test značajki VRS dostupan je sada kao besplatno ažuriranje za 3DMark Advanced Edition, odnosno od danas do 2. rujna 3DMark ima 75% popusta kad ga kupite od Steam ili web mjesta UL mjerila.