No Man's Sky Ažurirano za podršku API-ja Vulkan Renderer



I've written my fair share of articles on No Man's Sky, since the game's concept is one of the more interesting in recent years (for me; editor liberties, can we call it?). The game may have excelled more in concept than in execution, but a series of updates have brought the game close to what was promised. Now, developer Hello games has brought about an update that brings a more subtle change: the game's API has been updated from OpenGL to Vulkan. The 'behind the curtains' update has brought about improved performance across the spectrum of graphics cards that support that API renderer (in particular AMD users, as the patch notes themselves spell out), and, expectedly, an easier coding time for the developers. Improved HDR support was also coded into the game. The full patch notes follow, as well as Hello Games' words on this change. Bilješke o izdanju patrole tvrtke Vulkan Patch za muškarce Sky's
  • OpenGL je zamijenio Vulkan. Mnogi bi igrači, pogotovo igrači s AMD grafičkim karticama, trebali poboljšati performanse
  • Revidirana HDR podrška, ažurirana krivulja izlaza u skladu s napretkom u kalibraciji HDR
  • Prilagodljivi i trostruki spremnik V-sinkronizacije sada su birani iz postavki grafike
  • Igrači s više GPU-a sada mogu odabrati koji se upotrebljava u Graphics Settings
  • Promjena sljedećih postavki više ne zahtijeva ponovno pokretanje:
  • Način prozora
  • rezolucija
  • V-Sync
  • Detalj sjena
  • Kvaliteta refleksije
  • Uklonjen je korak 'LOADING SHADERS', poboljšavajući iskustvo utovara.
  • Podaci o padu prikupljaju se putem Steam-a kako bi nam pomogli da pronađemo i riješimo probleme.

Source: DSOGaming